From d9b4c14c7e154c782d66f2e9886f2bbd4c5c85f6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Tue, 19 Jul 2011 08:24:09 -0700 Subject: [PATCH] Sort shader objs so that state dumps are reproducible. --- glstate.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/glstate.cpp b/glstate.cpp index 79365ed..264e5cf 100644 --- a/glstate.cpp +++ b/glstate.cpp @@ -163,6 +163,7 @@ dumpCurrentProgram(JSONWriter &json) GLuint *shaders = new GLuint[attached_shaders]; GLsizei count = 0; glGetAttachedShaders(program, attached_shaders, &count, shaders); + std::sort(shaders, shaders + count); for (GLsizei i = 0; i < count; ++ i) { getShaderSource(shaderMap, shaders[i]); } @@ -195,6 +196,7 @@ dumpCurrentProgramObj(JSONWriter &json) GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders]; GLsizei count = 0; glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs); + std::sort(shaderObjs, shaderObjs + count); for (GLsizei i = 0; i < count; ++ i) { getShaderObjSource(shaderMap, shaderObjs[i]); } -- 2.45.2