// Wrapper around the notmuch library package notmuch /* #cgo LDFLAGS: -lnotmuch #include #include #include #include "notmuch.h" */ import "C" import "unsafe" // Status codes used for the return values of most functions type Status C.notmuch_status_t const ( STATUS_SUCCESS Status = iota STATUS_OUT_OF_MEMORY STATUS_READ_ONLY_DATABASE STATUS_XAPIAN_EXCEPTION STATUS_FILE_ERROR STATUS_FILE_NOT_EMAIL STATUS_DUPLICATE_MESSAGE_ID STATUS_NULL_POINTER STATUS_TAG_TOO_LONG STATUS_UNBALANCED_FREEZE_THAW STATUS_UNBALANCED_ATOMIC STATUS_LAST_STATUS ) func (self Status) String() string { var p *C.char // p is read-only p = C.notmuch_status_to_string(C.notmuch_status_t(self)) if p != nil { s := C.GoString(p) return s } return "" } /* Various opaque data types. For each notmuch__t see the various * notmuch_ functions below. */ type Database struct { db *C.notmuch_database_t } type Query struct { query *C.notmuch_query_t } type Threads struct { threads *C.notmuch_threads_t } type Thread struct { thread *C.notmuch_thread_t } type Messages struct { messages *C.notmuch_messages_t } type Message struct { message *C.notmuch_message_t } type Tags struct { tags *C.notmuch_tags_t } type Directory struct { dir *C.notmuch_directory_t } type Filenames struct { fnames *C.notmuch_filenames_t } type DatabaseMode C.notmuch_database_mode_t const ( DATABASE_MODE_READ_ONLY DatabaseMode = 0 DATABASE_MODE_READ_WRITE ) // Create a new, empty notmuch database located at 'path' func NewDatabase(path string) (*Database, Status) { var c_path *C.char = C.CString(path) defer C.free(unsafe.Pointer(c_path)) if c_path == nil { return nil, STATUS_OUT_OF_MEMORY } self := &Database{db: nil} st := Status(C.notmuch_database_create(c_path, &self.db)) if st != STATUS_SUCCESS { return nil, st } return self, st } /* Open an existing notmuch database located at 'path'. * * The database should have been created at some time in the past, * (not necessarily by this process), by calling * notmuch_database_create with 'path'. By default the database should be * opened for reading only. In order to write to the database you need to * pass the NOTMUCH_DATABASE_MODE_READ_WRITE mode. * * An existing notmuch database can be identified by the presence of a * directory named ".notmuch" below 'path'. * * The caller should call notmuch_database_destroy when finished with * this database. * * In case of any failure, this function returns NULL, (after printing * an error message on stderr). */ func OpenDatabase(path string, mode DatabaseMode) (*Database, Status) { var c_path *C.char = C.CString(path) defer C.free(unsafe.Pointer(c_path)) if c_path == nil { return nil, STATUS_OUT_OF_MEMORY } self := &Database{db: nil} st := Status(C.notmuch_database_open(c_path, C.notmuch_database_mode_t(mode), &self.db)) if st != STATUS_SUCCESS { return nil, st } return self, st } /* Close the given notmuch database, freeing all associated * resources. See notmuch_database_open. */ func (self *Database) Close() { C.notmuch_database_destroy(self.db) } /* Return the database path of the given database. */ func (self *Database) GetPath() string { /* The return value is a string owned by notmuch so should not be * modified nor freed by the caller. */ var p *C.char = C.notmuch_database_get_path(self.db) if p != nil { s := C.GoString(p) return s } return "" } /* Return the database format version of the given database. */ func (self *Database) GetVersion() uint { return uint(C.notmuch_database_get_version(self.db)) } /* Does this database need to be upgraded before writing to it? * * If this function returns TRUE then no functions that modify the * database (notmuch_database_add_message, notmuch_message_add_tag, * notmuch_directory_set_mtime, etc.) will work unless the function * notmuch_database_upgrade is called successfully first. */ func (self *Database) NeedsUpgrade() bool { do_upgrade := C.notmuch_database_needs_upgrade(self.db) if do_upgrade == 0 { return false } return true } // TODO: notmuch_database_upgrade /* Retrieve a directory object from the database for 'path'. * * Here, 'path' should be a path relative to the path of 'database' * (see notmuch_database_get_path), or else should be an absolute path * with initial components that match the path of 'database'. * * Can return NULL if a Xapian exception occurs. */ func (self *Database) GetDirectory(path string) (*Directory, Status) { var c_path *C.char = C.CString(path) defer C.free(unsafe.Pointer(c_path)) if c_path == nil { return nil, STATUS_OUT_OF_MEMORY } var c_dir *C.notmuch_directory_t st := Status(C.notmuch_database_get_directory(self.db, c_path, &c_dir)) if st != STATUS_SUCCESS || c_dir == nil { return nil, st } return &Directory{dir: c_dir}, st } /* Add a new message to the given notmuch database. * * Here,'filename' should be a path relative to the path of * 'database' (see notmuch_database_get_path), or else should be an * absolute filename with initial components that match the path of * 'database'. * * The file should be a single mail message (not a multi-message mbox) * that is expected to remain at its current location, (since the * notmuch database will reference the filename, and will not copy the * entire contents of the file. * * If 'message' is not NULL, then, on successful return '*message' * will be initialized to a message object that can be used for things * such as adding tags to the just-added message. The user should call * notmuch_message_destroy when done with the message. On any failure * '*message' will be set to NULL. * * Return value: * * NOTMUCH_STATUS_SUCCESS: Message successfully added to database. * * NOTMUCH_STATUS_XAPIAN_EXCEPTION: A Xapian exception occurred, * message not added. * * NOTMUCH_STATUS_DUPLICATE_MESSAGE_ID: Message has the same message * ID as another message already in the database. The new * filename was successfully added to the message in the database * (if not already present). * * NOTMUCH_STATUS_FILE_ERROR: an error occurred trying to open the * file, (such as permission denied, or file not found, * etc.). Nothing added to the database. * * NOTMUCH_STATUS_FILE_NOT_EMAIL: the contents of filename don't look * like an email message. Nothing added to the database. * * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only * mode so no message can be added. */ func (self *Database) AddMessage(fname string) (*Message, Status) { var c_fname *C.char = C.CString(fname) defer C.free(unsafe.Pointer(c_fname)) if c_fname == nil { return nil, STATUS_OUT_OF_MEMORY } var c_msg *C.notmuch_message_t = new(C.notmuch_message_t) st := Status(C.notmuch_database_add_message(self.db, c_fname, &c_msg)) return &Message{message: c_msg}, st } /* Remove a message from the given notmuch database. * * Note that only this particular filename association is removed from * the database. If the same message (as determined by the message ID) * is still available via other filenames, then the message will * persist in the database for those filenames. When the last filename * is removed for a particular message, the database content for that * message will be entirely removed. * * Return value: * * NOTMUCH_STATUS_SUCCESS: The last filename was removed and the * message was removed from the database. * * NOTMUCH_STATUS_XAPIAN_EXCEPTION: A Xapian exception occurred, * message not removed. * * NOTMUCH_STATUS_DUPLICATE_MESSAGE_ID: This filename was removed but * the message persists in the database with at least one other * filename. * * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only * mode so no message can be removed. */ func (self *Database) RemoveMessage(fname string) Status { var c_fname *C.char = C.CString(fname) defer C.free(unsafe.Pointer(c_fname)) if c_fname == nil { return STATUS_OUT_OF_MEMORY } st := C.notmuch_database_remove_message(self.db, c_fname) return Status(st) } /* Find a message with the given message_id. * * If the database contains a message with the given message_id, then * a new notmuch_message_t object is returned. The caller should call * notmuch_message_destroy when done with the message. * * This function returns NULL in the following situations: * * * No message is found with the given message_id * * An out-of-memory situation occurs * * A Xapian exception occurs */ func (self *Database) FindMessage(message_id string) (*Message, Status) { var c_msg_id *C.char = C.CString(message_id) defer C.free(unsafe.Pointer(c_msg_id)) if c_msg_id == nil { return nil, STATUS_OUT_OF_MEMORY } msg := &Message{message: nil} st := Status(C.notmuch_database_find_message(self.db, c_msg_id, &msg.message)) if st != STATUS_SUCCESS { return nil, st } return msg, st } /* Return a list of all tags found in the database. * * This function creates a list of all tags found in the database. The * resulting list contains all tags from all messages found in the database. * * On error this function returns NULL. */ func (self *Database) GetAllTags() *Tags { tags := C.notmuch_database_get_all_tags(self.db) if tags == nil { return nil } return &Tags{tags: tags} } /* Create a new query for 'database'. * * Here, 'database' should be an open database, (see * notmuch_database_open and notmuch_database_create). * * For the query string, we'll document the syntax here more * completely in the future, but it's likely to be a specialized * version of the general Xapian query syntax: * * http://xapian.org/docs/queryparser.html * * As a special case, passing either a length-zero string, (that is ""), * or a string consisting of a single asterisk (that is "*"), will * result in a query that returns all messages in the database. * * See notmuch_query_set_sort for controlling the order of results. * See notmuch_query_search_messages and notmuch_query_search_threads * to actually execute the query. * * User should call notmuch_query_destroy when finished with this * query. * * Will return NULL if insufficient memory is available. */ func (self *Database) CreateQuery(query string) *Query { var c_query *C.char = C.CString(query) defer C.free(unsafe.Pointer(c_query)) if c_query == nil { return nil } q := C.notmuch_query_create(self.db, c_query) if q == nil { return nil } return &Query{query: q} } /* Sort values for notmuch_query_set_sort */ type Sort C.notmuch_sort_t const ( SORT_OLDEST_FIRST Sort = 0 SORT_NEWEST_FIRST SORT_MESSAGE_ID SORT_UNSORTED ) /* Return the query_string of this query. See notmuch_query_create. */ func (self *Query) String() string { // FIXME: do we own 'q' or not ? q := C.notmuch_query_get_query_string(self.query) //defer C.free(unsafe.Pointer(q)) if q != nil { s := C.GoString(q) return s } return "" } /* Specify the sorting desired for this query. */ func (self *Query) SetSort(sort Sort) { C.notmuch_query_set_sort(self.query, C.notmuch_sort_t(sort)) } /* Return the sort specified for this query. See notmuch_query_set_sort. */ func (self *Query) GetSort() Sort { return Sort(C.notmuch_query_get_sort(self.query)) } /* Execute a query for threads, returning a notmuch_threads_t object * which can be used to iterate over the results. The returned threads * object is owned by the query and as such, will only be valid until * notmuch_query_destroy. * * Typical usage might be: * * notmuch_query_t *query; * notmuch_threads_t *threads; * notmuch_thread_t *thread; * * query = notmuch_query_create (database, query_string); * * for (threads = notmuch_query_search_threads (query); * notmuch_threads_valid (threads); * notmuch_threads_move_to_next (threads)) * { * thread = notmuch_threads_get (threads); * .... * notmuch_thread_destroy (thread); * } * * notmuch_query_destroy (query); * * Note: If you are finished with a thread before its containing * query, you can call notmuch_thread_destroy to clean up some memory * sooner (as in the above example). Otherwise, if your thread objects * are long-lived, then you don't need to call notmuch_thread_destroy * and all the memory will still be reclaimed when the query is * destroyed. * * Note that there's no explicit destructor needed for the * notmuch_threads_t object. (For consistency, we do provide a * notmuch_threads_destroy function, but there's no good reason * to call it if the query is about to be destroyed). * * If a Xapian exception occurs this function will return NULL. */ func (self *Query) SearchThreads() *Threads { threads := C.notmuch_query_search_threads(self.query) if threads == nil { return nil } return &Threads{threads: threads} } /* Execute a query for messages, returning a notmuch_messages_t object * which can be used to iterate over the results. The returned * messages object is owned by the query and as such, will only be * valid until notmuch_query_destroy. * * Typical usage might be: * * notmuch_query_t *query; * notmuch_messages_t *messages; * notmuch_message_t *message; * * query = notmuch_query_create (database, query_string); * * for (messages = notmuch_query_search_messages (query); * notmuch_messages_valid (messages); * notmuch_messages_move_to_next (messages)) * { * message = notmuch_messages_get (messages); * .... * notmuch_message_destroy (message); * } * * notmuch_query_destroy (query); * * Note: If you are finished with a message before its containing * query, you can call notmuch_message_destroy to clean up some memory * sooner (as in the above example). Otherwise, if your message * objects are long-lived, then you don't need to call * notmuch_message_destroy and all the memory will still be reclaimed * when the query is destroyed. * * Note that there's no explicit destructor needed for the * notmuch_messages_t object. (For consistency, we do provide a * notmuch_messages_destroy function, but there's no good * reason to call it if the query is about to be destroyed). * * If a Xapian exception occurs this function will return NULL. */ func (self *Query) SearchMessages() *Messages { msgs := C.notmuch_query_search_messages(self.query) if msgs == nil { return nil } return &Messages{messages: msgs} } /* Destroy a notmuch_query_t along with any associated resources. * * This will in turn destroy any notmuch_threads_t and * notmuch_messages_t objects generated by this query, (and in * turn any notmuch_thread_t and notmuch_message_t objects generated * from those results, etc.), if such objects haven't already been * destroyed. */ func (self *Query) Destroy() { if self.query != nil { C.notmuch_query_destroy(self.query) } } /* Return an estimate of the number of messages matching a search * * This function performs a search and returns Xapian's best * guess as to number of matching messages. * * If a Xapian exception occurs, this function may return 0 (after * printing a message). */ func (self *Query) CountMessages() uint { return uint(C.notmuch_query_count_messages(self.query)) } // TODO: wrap threads and thread /* Is the given 'threads' iterator pointing at a valid thread. * * When this function returns TRUE, notmuch_threads_get will return a * valid object. Whereas when this function returns FALSE, * notmuch_threads_get will return NULL. * * See the documentation of notmuch_query_search_threads for example * code showing how to iterate over a notmuch_threads_t object. */ func (self *Threads) Valid() bool { if self.threads == nil { return false } valid := C.notmuch_threads_valid(self.threads) if valid == 0 { return false } return true } /* Destroy a notmuch_threads_t object. * * It's not strictly necessary to call this function. All memory from * the notmuch_threads_t object will be reclaimed when the * containg query object is destroyed. */ func (self *Threads) Destroy() { if self.threads != nil { C.notmuch_threads_destroy(self.threads) } } /* Is the given 'messages' iterator pointing at a valid message. * * When this function returns TRUE, notmuch_messages_get will return a * valid object. Whereas when this function returns FALSE, * notmuch_messages_get will return NULL. * * See the documentation of notmuch_query_search_messages for example * code showing how to iterate over a notmuch_messages_t object. */ func (self *Messages) Valid() bool { if self.messages == nil { return false } valid := C.notmuch_messages_valid(self.messages) if valid == 0 { return false } return true } /* Get the current message from 'messages' as a notmuch_message_t. * * Note: The returned message belongs to 'messages' and has a lifetime * identical to it (and the query to which it belongs). * * See the documentation of notmuch_query_search_messages for example * code showing how to iterate over a notmuch_messages_t object. * * If an out-of-memory situation occurs, this function will return * NULL. */ func (self *Messages) Get() *Message { if self.messages == nil { return nil } msg := C.notmuch_messages_get(self.messages) if msg == nil { return nil } return &Message{message: msg} } /* Move the 'messages' iterator to the next message. * * If 'messages' is already pointing at the last message then the * iterator will be moved to a point just beyond that last message, * (where notmuch_messages_valid will return FALSE and * notmuch_messages_get will return NULL). * * See the documentation of notmuch_query_search_messages for example * code showing how to iterate over a notmuch_messages_t object. */ func (self *Messages) MoveToNext() { if self.messages == nil { return } C.notmuch_messages_move_to_next(self.messages) } /* Destroy a notmuch_messages_t object. * * It's not strictly necessary to call this function. All memory from * the notmuch_messages_t object will be reclaimed when the containing * query object is destroyed. */ func (self *Messages) Destroy() { if self.messages != nil { C.notmuch_messages_destroy(self.messages) } } /* Return a list of tags from all messages. * * The resulting list is guaranteed not to contain duplicated tags. * * WARNING: You can no longer iterate over messages after calling this * function, because the iterator will point at the end of the list. * We do not have a function to reset the iterator yet and the only * way how you can iterate over the list again is to recreate the * message list. * * The function returns NULL on error. */ func (self *Messages) CollectTags() *Tags { if self.messages == nil { return nil } tags := C.notmuch_messages_collect_tags(self.messages) if tags == nil { return nil } return &Tags{tags: tags} } /* Get the message ID of 'message'. * * The returned string belongs to 'message' and as such, should not be * modified by the caller and will only be valid for as long as the * message is valid, (which is until the query from which it derived * is destroyed). * * This function will not return NULL since Notmuch ensures that every * message has a unique message ID, (Notmuch will generate an ID for a * message if the original file does not contain one). */ func (self *Message) GetMessageId() string { if self.message == nil { return "" } id := C.notmuch_message_get_message_id(self.message) // we dont own id // defer C.free(unsafe.Pointer(id)) if id == nil { return "" } return C.GoString(id) } /* Get the thread ID of 'message'. * * The returned string belongs to 'message' and as such, should not be * modified by the caller and will only be valid for as long as the * message is valid, (for example, until the user calls * notmuch_message_destroy on 'message' or until a query from which it * derived is destroyed). * * This function will not return NULL since Notmuch ensures that every * message belongs to a single thread. */ func (self *Message) GetThreadId() string { if self.message == nil { return "" } id := C.notmuch_message_get_thread_id(self.message) // we dont own id // defer C.free(unsafe.Pointer(id)) if id == nil { return "" } return C.GoString(id) } /* Get a notmuch_messages_t iterator for all of the replies to * 'message'. * * Note: This call only makes sense if 'message' was ultimately * obtained from a notmuch_thread_t object, (such as by coming * directly from the result of calling notmuch_thread_get_ * toplevel_messages or by any number of subsequent * calls to notmuch_message_get_replies). * * If 'message' was obtained through some non-thread means, (such as * by a call to notmuch_query_search_messages), then this function * will return NULL. * * If there are no replies to 'message', this function will return * NULL. (Note that notmuch_messages_valid will accept that NULL * value as legitimate, and simply return FALSE for it.) */ func (self *Message) GetReplies() *Messages { if self.message == nil { return nil } msgs := C.notmuch_message_get_replies(self.message) if msgs == nil { return nil } return &Messages{messages: msgs} } /* Get a filename for the email corresponding to 'message'. * * The returned filename is an absolute filename, (the initial * component will match notmuch_database_get_path() ). * * The returned string belongs to the message so should not be * modified or freed by the caller (nor should it be referenced after * the message is destroyed). * * Note: If this message corresponds to multiple files in the mail * store, (that is, multiple files contain identical message IDs), * this function will arbitrarily return a single one of those * filenames. */ func (self *Message) GetFileName() string { if self.message == nil { return "" } fname := C.notmuch_message_get_filename(self.message) // we dont own fname // defer C.free(unsafe.Pointer(fname)) if fname == nil { return "" } return C.GoString(fname) } type Flag C.notmuch_message_flag_t const ( MESSAGE_FLAG_MATCH Flag = 0 ) /* Get a value of a flag for the email corresponding to 'message'. */ func (self *Message) GetFlag(flag Flag) bool { if self.message == nil { return false } v := C.notmuch_message_get_flag(self.message, C.notmuch_message_flag_t(flag)) if v == 0 { return false } return true } /* Set a value of a flag for the email corresponding to 'message'. */ func (self *Message) SetFlag(flag Flag, value bool) { if self.message == nil { return } var v C.notmuch_bool_t = 0 if value { v = 1 } C.notmuch_message_set_flag(self.message, C.notmuch_message_flag_t(flag), v) } // TODO: wrap notmuch_message_get_date /* Get the value of the specified header from 'message'. * * The value will be read from the actual message file, not from the * notmuch database. The header name is case insensitive. * * The returned string belongs to the message so should not be * modified or freed by the caller (nor should it be referenced after * the message is destroyed). * * Returns an empty string ("") if the message does not contain a * header line matching 'header'. Returns NULL if any error occurs. */ func (self *Message) GetHeader(header string) string { if self.message == nil { return "" } var c_header *C.char = C.CString(header) defer C.free(unsafe.Pointer(c_header)) /* we dont own value */ value := C.notmuch_message_get_header(self.message, c_header) if value == nil { return "" } return C.GoString(value) } /* Get the tags for 'message', returning a notmuch_tags_t object which * can be used to iterate over all tags. * * The tags object is owned by the message and as such, will only be * valid for as long as the message is valid, (which is until the * query from which it derived is destroyed). * * Typical usage might be: * * notmuch_message_t *message; * notmuch_tags_t *tags; * const char *tag; * * message = notmuch_database_find_message (database, message_id); * * for (tags = notmuch_message_get_tags (message); * notmuch_tags_valid (tags); * notmuch_result_move_to_next (tags)) * { * tag = notmuch_tags_get (tags); * .... * } * * notmuch_message_destroy (message); * * Note that there's no explicit destructor needed for the * notmuch_tags_t object. (For consistency, we do provide a * notmuch_tags_destroy function, but there's no good reason to call * it if the message is about to be destroyed). */ func (self *Message) GetTags() *Tags { if self.message == nil { return nil } tags := C.notmuch_message_get_tags(self.message) if tags == nil { return nil } return &Tags{tags: tags} } /* The longest possible tag value. */ const TAG_MAX = 200 /* Add a tag to the given message. * * Return value: * * NOTMUCH_STATUS_SUCCESS: Tag successfully added to message * * NOTMUCH_STATUS_NULL_POINTER: The 'tag' argument is NULL * * NOTMUCH_STATUS_TAG_TOO_LONG: The length of 'tag' is too long * (exceeds NOTMUCH_TAG_MAX) * * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only * mode so message cannot be modified. */ func (self *Message) AddTag(tag string) Status { if self.message == nil { return STATUS_NULL_POINTER } c_tag := C.CString(tag) defer C.free(unsafe.Pointer(c_tag)) return Status(C.notmuch_message_add_tag(self.message, c_tag)) } /* Remove a tag from the given message. * * Return value: * * NOTMUCH_STATUS_SUCCESS: Tag successfully removed from message * * NOTMUCH_STATUS_NULL_POINTER: The 'tag' argument is NULL * * NOTMUCH_STATUS_TAG_TOO_LONG: The length of 'tag' is too long * (exceeds NOTMUCH_TAG_MAX) * * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only * mode so message cannot be modified. */ func (self *Message) RemoveTag(tag string) Status { if self.message == nil { return STATUS_NULL_POINTER } c_tag := C.CString(tag) defer C.free(unsafe.Pointer(c_tag)) return Status(C.notmuch_message_remove_tag(self.message, c_tag)) } /* Remove all tags from the given message. * * See notmuch_message_freeze for an example showing how to safely * replace tag values. * * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only * mode so message cannot be modified. */ func (self *Message) RemoveAllTags() Status { if self.message == nil { return STATUS_NULL_POINTER } return Status(C.notmuch_message_remove_all_tags(self.message)) } /* Freeze the current state of 'message' within the database. * * This means that changes to the message state, (via * notmuch_message_add_tag, notmuch_message_remove_tag, and * notmuch_message_remove_all_tags), will not be committed to the * database until the message is thawed with notmuch_message_thaw. * * Multiple calls to freeze/thaw are valid and these calls will * "stack". That is there must be as many calls to thaw as to freeze * before a message is actually thawed. * * The ability to do freeze/thaw allows for safe transactions to * change tag values. For example, explicitly setting a message to * have a given set of tags might look like this: * * notmuch_message_freeze (message); * * notmuch_message_remove_all_tags (message); * * for (i = 0; i < NUM_TAGS; i++) * notmuch_message_add_tag (message, tags[i]); * * notmuch_message_thaw (message); * * With freeze/thaw used like this, the message in the database is * guaranteed to have either the full set of original tag values, or * the full set of new tag values, but nothing in between. * * Imagine the example above without freeze/thaw and the operation * somehow getting interrupted. This could result in the message being * left with no tags if the interruption happened after * notmuch_message_remove_all_tags but before notmuch_message_add_tag. * * Return value: * * NOTMUCH_STATUS_SUCCESS: Message successfully frozen. * * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only * mode so message cannot be modified. */ func (self *Message) Freeze() Status { if self.message == nil { return STATUS_NULL_POINTER } return Status(C.notmuch_message_freeze(self.message)) } /* Thaw the current 'message', synchronizing any changes that may have * occurred while 'message' was frozen into the notmuch database. * * See notmuch_message_freeze for an example of how to use this * function to safely provide tag changes. * * Multiple calls to freeze/thaw are valid and these calls with * "stack". That is there must be as many calls to thaw as to freeze * before a message is actually thawed. * * Return value: * * NOTMUCH_STATUS_SUCCESS: Message successfully thawed, (or at least * its frozen count has successfully been reduced by 1). * * NOTMUCH_STATUS_UNBALANCED_FREEZE_THAW: An attempt was made to thaw * an unfrozen message. That is, there have been an unbalanced * number of calls to notmuch_message_freeze and * notmuch_message_thaw. */ func (self *Message) Thaw() Status { if self.message == nil { return STATUS_NULL_POINTER } return Status(C.notmuch_message_thaw(self.message)) } /* Destroy a notmuch_message_t object. * * It can be useful to call this function in the case of a single * query object with many messages in the result, (such as iterating * over the entire database). Otherwise, it's fine to never call this * function and there will still be no memory leaks. (The memory from * the messages get reclaimed when the containing query is destroyed.) */ func (self *Message) Destroy() { if self.message == nil { return } C.notmuch_message_destroy(self.message) } /* Is the given 'tags' iterator pointing at a valid tag. * * When this function returns TRUE, notmuch_tags_get will return a * valid string. Whereas when this function returns FALSE, * notmuch_tags_get will return NULL. * * See the documentation of notmuch_message_get_tags for example code * showing how to iterate over a notmuch_tags_t object. */ func (self *Tags) Valid() bool { if self.tags == nil { return false } v := C.notmuch_tags_valid(self.tags) if v == 0 { return false } return true } /* Get the current tag from 'tags' as a string. * * Note: The returned string belongs to 'tags' and has a lifetime * identical to it (and the query to which it ultimately belongs). * * See the documentation of notmuch_message_get_tags for example code * showing how to iterate over a notmuch_tags_t object. */ func (self *Tags) Get() string { if self.tags == nil { return "" } s := C.notmuch_tags_get(self.tags) // we dont own 's' return C.GoString(s) } func (self *Tags) String() string { return self.Get() } /* Move the 'tags' iterator to the next tag. * * If 'tags' is already pointing at the last tag then the iterator * will be moved to a point just beyond that last tag, (where * notmuch_tags_valid will return FALSE and notmuch_tags_get will * return NULL). * * See the documentation of notmuch_message_get_tags for example code * showing how to iterate over a notmuch_tags_t object. */ func (self *Tags) MoveToNext() { if self.tags == nil { return } C.notmuch_tags_move_to_next(self.tags) } /* Destroy a notmuch_tags_t object. * * It's not strictly necessary to call this function. All memory from * the notmuch_tags_t object will be reclaimed when the containing * message or query objects are destroyed. */ func (self *Tags) Destroy() { if self.tags == nil { return } C.notmuch_tags_destroy(self.tags) } // TODO: wrap notmuch_directory_ /* Destroy a notmuch_directory_t object. */ func (self *Directory) Destroy() { if self.dir == nil { return } C.notmuch_directory_destroy(self.dir) } // TODO: wrap notmuch_filenames_ /* Destroy a notmuch_filenames_t object. * * It's not strictly necessary to call this function. All memory from * the notmuch_filenames_t object will be reclaimed when the * containing directory object is destroyed. * * It is acceptable to pass NULL for 'filenames', in which case this * function will do nothing. */ func (self *Filenames) Destroy() { if self.fnames == nil { return } C.notmuch_filenames_destroy(self.fnames) } /* EOF */