- (let* ((button (button-at beg))
- (part-beg (and button (1+ (button-end button)))))
-
- ;; If the part contains no text we do not make it toggleable. We
- ;; also need to check that the button is a genuine part button not
- ;; a notmuch-wash button.
- (when (and button (/= part-beg end) (button-get button :base-label))
- (button-put button 'overlay (make-overlay part-beg end))
- ;; We toggle the button for hidden parts as that gets the
- ;; button label right.
- (save-excursion
- (when hide
- (notmuch-show-toggle-part-invisibility button))))))
+
+ ;; If there is no button (i.e., the part is text/plain and the first
+ ;; part) or if the part has no content then we don't make the part
+ ;; toggleable.
+ (when (and button (/= beg end))
+ (button-put button 'overlay (make-overlay beg end))
+ ;; Return true if we created an overlay.
+ t))
+
+(defun notmuch-show-record-part-information (part beg end)
+ "Store PART as a text property from BEG to END"
+
+ ;; Record part information. Since we already inserted subparts,
+ ;; don't override existing :notmuch-part properties.
+ (notmuch-map-text-property beg end :notmuch-part
+ (lambda (v) (or v part)))
+ ;; Make :notmuch-part front sticky and rear non-sticky so it stays
+ ;; applied to the beginning of each line when we indent the
+ ;; message. Since we're operating on arbitrary renderer output,
+ ;; watch out for sticky specs of t, which means all properties are
+ ;; front-sticky/rear-nonsticky.
+ (notmuch-map-text-property beg end 'front-sticky
+ (lambda (v) (if (listp v)
+ (pushnew :notmuch-part v)
+ v)))
+ (notmuch-map-text-property beg end 'rear-nonsticky
+ (lambda (v) (if (listp v)
+ (pushnew :notmuch-part v)
+ v))))
+
+(defun notmuch-show-lazy-part (part-args button)
+ ;; Insert the lazy part after the button for the part. We would just
+ ;; move to the start of the new line following the button and insert
+ ;; the part but that point might have text properties (eg colours
+ ;; from a message header etc) so instead we start from the last
+ ;; character of the button by adding a newline and finish by
+ ;; removing the extra newline from the end of the part.
+ (save-excursion
+ (goto-char (button-end button))
+ (insert "\n")
+ (let* ((inhibit-read-only t)
+ ;; We need to use markers for the start and end of the part
+ ;; because the part insertion functions do not guarantee
+ ;; to leave point at the end of the part.
+ (part-beg (copy-marker (point) nil))
+ (part-end (copy-marker (point) t))
+ ;; We have to save the depth as we can't find the depth
+ ;; when narrowed.
+ (depth (notmuch-show-get-depth)))
+ (save-restriction
+ (narrow-to-region part-beg part-end)
+ (delete-region part-beg part-end)
+ (apply #'notmuch-show-insert-bodypart-internal part-args)
+ (indent-rigidly part-beg part-end depth))
+ (goto-char part-end)
+ (delete-char 1)
+ (notmuch-show-record-part-information (second part-args)
+ (button-start button)
+ part-end)
+ ;; Create the overlay. If the lazy-part turned out to be empty/not
+ ;; showable this returns nil.
+ (notmuch-show-create-part-overlays button part-beg part-end))))